using UnityEngine;
using System.Collections;

public class GameSettings
{
	public static float TEMP_CAMERA_MOVEMENT_SPEED = 0;
	public static float VERTICAL_GAP_BETWEEN_BLOCKS = 320;

	public static float SMALL_BLOCKS_AMOUNT = 2;


	public static float GAME_WIDTH = 480f;
	public static float GAME_HEIGHT = 800f;


	public static float MIN_X_RAND_DISTANCE  = 0.2f;
	public static float MAX_X_RAND_DISTANCE  = 0.8f;


	public static float FORCE_Y = 45000;
	public static float FORCE_X = 8000;

	public static float GRAVITY_SCALE_PLAYER = 120;

	public static int[] colors = new int[]
	{
		0xff0000,
		0x00ff00,
		0x0000ff,
		0xff0000,
		0x00ff00,
		0x0000ff,
		0x1DDB3F,
		0xCC561B,
		0xCC561B,
		0x1CC7D4,
		0x99BF0D,
		0xA84223,
		0xED7272,
		0x3D47D9,
		0x9121D1,
		0xE612D7,
		0x2C98DB,
	};
}
